![]() ![]() ![]() Q3: "The faster (and more agile) the ship is the faster it will get to you. not for ships that are right next to you in your sector disabled (as "Shift+B" tends to remedies this problem ) or lost (as "G" kind of sorts that out anyway) Salvaging has been suggested elsewhere."Ī2: just to reiterate I said "make a destroy/salvage button for ships that are not in your current sector". Q2: "This has the same effect as destroying a ship. stuck and lost drifting out far away in deep space fleet ships) maybe make a new outfitter's device that you can purchase to link the ships together like a "communications array", "hive mind system" or "ship network" to stop them from moving out of sync and fighting in "So you want a "teleport" button? Nope, that wouldn't be overpowered at all."Ī1: a teleport button only if the ship isn't following the flag ship anymore is what i meant to say (i.e. that way they would never fall behind so much (that they practically get lost). I think the best feature would be to make the fleet's A.I 100% more responsive. really ruins gameplay due to all the down time you rack up just sitting there waiting for them. it's so frigging tedious just waiting for your entire fleet to regroup back to you and it's annoying having to find where broken down ships are located. That would make more sense than having to figure out where all your ships are really, especially if you happen to have a fleet as big as mine (like 100+ ships). finding them takes forever in this game (which hardly seems worth it in the grand scheme of things) save us all the hassle.Īnd maybe a "destroy disabled ship" and/or a "salvage disabled ship" option that only appears beside any "red highlighted" disabled ship is listed on the player info list. Really they need a "All ships warp to my current location" button. ![]()
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